An indie game press kit is a single, organized page on your website where journalists, streamers, and content creators can find everything they need to cover your game — screenshots, trailers, logos, descriptions, and contact info — without emailing you first. It is the single most effective thing you can do to make your game easy to write about, and every indie developer shipping a game in 2026 should have one ready before they send a single pitch email.
TL;DR: A press kit removes friction from coverage. Include factsheet, descriptions, 6-12 screenshots (1920x1080+, no watermarks), trailer, logos, team info, and contact email. Host it on your own domain for SEO benefits. Create it before you start pitching.
Key Takeaways
- Must-haves: factsheet sidebar, short and long descriptions, 6-12 high-res screenshots, trailer, logos, team info, press contact email.
- Screenshots are the single most important asset. Provide high resolution, no watermarks, variety of content.
- Host on your own domain (yourgame.com/press) for SEO and brand benefits.
- A web page beats Google Drive or PDF. Instant access, always up to date, shareable URL.
- Update at every milestone: announcement, demo, launch, major updates.
In this guide, we'll cover exactly what goes into a great press kit, why it matters more than most devs realize, and how to build one — even if you've never done PR before.
Why Do You Need an Indie Game Press Kit?
A press kit removes friction from the coverage process. Journalists receive hundreds of pitches per week. If writing about your game requires a back-and-forth email chain just to get a logo and some screenshots, most writers will move on to the next game in their inbox. A good press kit means a journalist can go from "this looks interesting" to "published article" without ever contacting you.
The Numbers: Why Press Kits Matter
The indie game market is enormous — and noisy. In 2024, over 14,000 games were released on Steam alone. That number has been climbing steadily from roughly 10,000 in 2020. Every single one of those games is competing for the same limited pool of press attention.
Meanwhile, the number of dedicated games journalists has been shrinking. Major outlets have laid off staff. Freelancers cover more titles with less time. The result: journalists are more selective than ever about which games they write about, and they heavily favor games that make their job easy.
A press kit is not a nice-to-have. It is baseline professionalism.
What Journalists Actually Say
The best argument for having a press kit comes from the people who use them:
"A [Google Drive] or Dropbox link containing a folder of nine to 12 screenshots, a trailer, a small amount of b-roll, and perhaps most importantly some good high-quality artwork." — Martin Robinson, former Editor-in-Chief, Eurogamer
Martin's quote cuts straight to the heart of what journalists need: fast access to high-quality visual assets. No sign-up forms. No password-protected links. No 500MB ZIP files that take 20 minutes to download. Just the assets, clearly organized, ready to use.
"If I'm writing about a game, I'll already have a certain level of awareness... any extra supplementary information that hasn't already been sent out in press releases is going to be more valuable." — Katharine Castle, Editor-in-Chief, Rock Paper Shotgun
Katharine's insight is important: your press kit should go beyond what's in your Steam description. Unique angles, behind-the-scenes context, and details about your team give journalists something to work with that isn't just recycled marketing copy.
"Having a proper press kit shows professional intent, even if it is just a solo dev game." — Michael Schade, CEO, Rockfish Games
This is the underrated benefit. A well-made press kit signals to journalists, publishers, and platform holders that you take your game seriously — and by extension, that your game is worth their time.
What to Include in Your Game Press Kit
A complete indie game press kit has nine core components. Miss any of them and you're creating unnecessary friction for anyone trying to cover your game. Here's what to include, in order of importance.
1. Factsheet
The factsheet is a quick-reference sidebar that gives journalists the essential data at a glance. It should be scannable in under 10 seconds and include the following details:
- Game title (including subtitle if applicable)
- Developer name (studio and/or individual)
- Publisher (if applicable; "Self-published" is fine)
- Platform(s) — PC, Mac, Linux, Switch, PlayStation, Xbox, Mobile
- Release date — exact date, "Q2 2026," or "TBA"
- Price — including regional pricing if you have it
- Genre — be specific ("roguelite deckbuilder" not just "strategy")
- Engine — Unity, Unreal, Godot, custom, etc.
- Player count — single-player, online co-op (2-4), etc.
- Website URL
- Social links — Steam page, Twitter/X, Discord, etc.
The factsheet is your game's baseball card. Every press kit tool places it prominently because journalists check it first.
2. Game Description
Your press kit needs two descriptions: a short one (1-2 sentences) and a long one (2-3 paragraphs).
The short description is your elevator pitch. It should be immediately understandable and quotable. Think of it as the text a journalist will paste directly into their article's intro paragraph.
Example: "Wildwood is a hand-drawn survival RPG about rebuilding a village after a magical catastrophe, featuring real-time crafting, turn-based combat, and a dynamic season system that changes the world every 30 minutes of play."
The long description expands on your game's key features, themes, and what makes it unique. This is where you tell the story of your game — not just what it is, but why it exists and what experience it delivers.
Tips for writing your press kit descriptions:
- Lead with what makes your game different
- Use concrete details, not marketing superlatives ("200 hand-drawn enemy types" > "tons of enemies")
- Write for someone who has never heard of your game
- Avoid jargon unless your audience expects it (a hardcore sim audience knows what "DCS-level fidelity" means)
- Include a features list with 5-8 bullet points
3. Screenshots
Screenshots are the single most important asset in your press kit. They will be used as article headers, social media posts, store page imagery, and video thumbnails. Bad screenshots mean bad coverage.
How many: 6 to 12 screenshots. Fewer than 6 limits what journalists can choose from. More than 12 becomes overwhelming and suggests you can't curate your own content.
Resolution: Minimum 1920×1080 (Full HD). Higher is better — 4K (3840×2160) gives journalists flexibility to crop. Always provide the highest quality originals.
Format: JPEG for photographs and detailed scenes, PNG for UI-heavy or pixel-art screenshots. JPEG at 90-95% quality is the standard for most games. Katharine Castle of Rock Paper Shotgun has noted that "JPEG images are generally the preferred choice."
What to capture:
- Core gameplay (the thing players actually do for most of their playtime)
- A variety of environments and scenarios
- Key moments or set pieces
- UI in action (at least 1-2 shots showing the interface)
- Early game AND late game content if visually distinct
- At least one "hero shot" — the single most visually impressive frame from your game
What NOT to do:
- ❌ No watermarks or logos on screenshots (journalists need clean images)
- ❌ No debug text, FPS counters, or dev tools visible
- ❌ No heavily compressed or low-resolution images
- ❌ No screenshots that all look the same (5 shots of the same forest = wasted space)
- ❌ No concept art mixed in with screenshots (separate section for that)
4. Trailers and Video
Video is essential for modern press coverage. A good trailer can be embedded directly in articles, shared on social media, and used in video content.
What to provide:
- Main trailer — Your best, most current trailer. Link to YouTube/Vimeo AND provide a direct download link (MP4, 1080p minimum).
- B-roll footage — 60-90 seconds of raw, unedited gameplay without text overlays, music, or cuts. This is what video outlets and streamers use to create their own content. Martin Robinson specifically calls out b-roll as important.
- GIFs — 3-5 short (5-10 second) gameplay GIFs are extremely useful for social media coverage and quick previews.
Technical specs for download files:
- MP4 format, H.264 codec
- 1080p minimum, 4K preferred
- 60fps if your game runs at 60fps
- No intros, outros, or studio logos on b-roll
- Keep file sizes reasonable — a 2GB b-roll file will not get downloaded
5. Logos and Key Art
Logos and key art are used for article headers, thumbnails, and social media posts. Provide them in multiple formats.
Logo files to include:
- Full logo with text (PNG with transparent background)
- Icon/mark only (PNG with transparent background)
- White version (for dark backgrounds)
- Dark version (for light backgrounds)
- Vector format (SVG or AI) if available
Key art: This is the hero image of your game — the main marketing artwork. It should be:
- High resolution (minimum 1920×1080, ideally larger)
- Available with and without logo/text overlay
- Suitable for horizontal (16:9) use — this is how most outlets display headers
6. Brand Assets and Style Guide
Beyond logos, consider including basic brand guidelines:
- Primary and secondary colors (hex codes)
- Font names used in your branding
- Clear guidance on how to use (and not use) your logo
- Any required legal text ("© 2026 Studio Name" etc.)
This isn't essential for every indie, but it helps ensure consistent representation across outlets.
7. Team Information
Journalists want to know who made the game. This is especially important for indie games, where the personal story is often part of the coverage angle.
Include:
- Studio name and founding year
- Team size and location
- Key team members (names and roles)
- Short studio bio (2-3 sentences)
- Previous credits or shipped titles
- A team photo (optional but adds personality)
8. Awards, Quotes, and Social Proof
If you have them, include:
- Awards and nominations (festival selections, competition wins)
- Press quotes from published coverage
- Notable community milestones (Steam wishlist numbers, demo downloads)
- Any Early Access or beta feedback highlights
Don't fabricate or exaggerate. One genuine award is worth more than five made-up accolades.
9. Contact Information
This is shockingly often forgotten. As one marketing guide notes: "You have no idea how many developers do not include contact details in their own press kits."
Include:
- Press email — a dedicated address like press@yourstudio.com
- Individual contacts — Name + email for whoever handles press
- Social media — Twitter/X, Discord, Bluesky
- Website — your main site URL
- Business inquiries — separate email if you want to distinguish press from partnership/publishing inquiries
Make your contact information impossible to miss. Put it at the top AND the bottom of your press kit.
How to Structure Your Press Kit
The layout and structure of your press kit matters almost as much as the content. Journalists are scanning, not reading — your press kit needs to surface the most important information instantly.
The Ideal Press Kit Layout
Based on analyzing hundreds of effective press kits and the established standard set by presskit(), here's the structure that works:
- Header — Game title + key art
- Factsheet sidebar — Quick reference data (always visible)
- Description — Short pitch, then expanded description
- Features — Bulleted list of key features
- Screenshots — Gallery with direct download links
- Trailer — Embedded video + download link
- Logo & Key Art — Download section
- Awards & Recognition — If applicable
- Team / About — Studio info
- Contact — Press email and social links
- ZIP Download — One-click download of all assets
This structure has been the industry standard since Rami Ismail created presskit() in 2013, and for good reason — it's what journalists expect. Tools like presskit.gg, Press Kitty, and others all follow this basic layout because it works.
Press Kit as a Web Page vs. a PDF or ZIP
Always have a web page. A press kit should be a URL you can include in emails, share on social media, and link from your Steam page. A downloadable ZIP of assets is a supplement to your web page, not a replacement.
Why web pages beat PDFs and ZIP files:
- Instant access — No download required to view
- Always up to date — You update it once, everyone sees the latest version
- SEO benefits — A web-based press kit can rank in Google, bringing journalists to you
- Shareability — A URL is easier to share than a file
- Analytics — You can track who's visiting your press kit and what they're downloading
Hosting Your Press Kit: Subdomain, Subdirectory, or Third Party?
You have three main options for where your press kit lives:
Option A: Your own website (e.g., yourgame.com/press or press.yourgame.com)
- ✅ Best for SEO and brand consistency
- ✅ Full control over design and content
- ✅ Your domain authority benefits from the page
- ❌ Requires web development skills or a CMS
Option B: WordPress with a plugin like presskit.gg
- ✅ Self-hosted on your own domain
- ✅ No coding required
- ✅ Professional layout out of the box
- ✅ Your data, your hosting
- ❌ Requires WordPress
Option C: Third-party hosted service (Press Kitty, PressKitHero, etc.)
- ✅ Easiest to set up
- ✅ No hosting needed
- ❌ Press kit lives on someone else's domain (e.g., impress.games/press-kit/your-game)
- ❌ Vendor lock-in risk
- ❌ Less SEO benefit (link equity goes to their domain, not yours)
For most indie developers, the sweet spot is hosting your press kit on your own domain — either hand-built, with a CMS like WordPress, or using a tool that lets you self-host.
Common Press Kit Mistakes (and How to Avoid Them)
After reviewing hundreds of indie game press kits, these are the most common mistakes developers make. Avoid them and you're already ahead of 80% of the games on Steam.
Mistake 1: No Press Kit at All
The most common mistake is simply not having one. Many indie developers assume that their Steam page is sufficient, or that journalists will just email them for assets. They won't. If a journalist can't find your press materials in under 30 seconds, they move on.
Fix: Create a press kit before you start pitching. Even a basic one is better than none.
Mistake 2: Outdated Information
Your press kit says "Coming 2024" but it's 2026. Your screenshots show an early prototype. Your trailer is from two years ago. Outdated press kits actively harm your credibility.
Fix: Update your press kit every time something significant changes — new trailer, new screenshots, release date update, platform additions. Set a calendar reminder to review it monthly.
Mistake 3: Low-Quality Screenshots
Blurry, compressed, or poorly composed screenshots will make even a great game look amateur. Journalists use your screenshots as the primary visual for their coverage. Bad screenshots = bad-looking articles = no coverage.
Fix: Invest time in capturing great screenshots. Use photo mode if you have one. Disable UI for beauty shots. Capture at the highest resolution possible. Curate ruthlessly — 6 excellent screenshots are better than 20 mediocre ones.
Mistake 4: Missing Contact Information
You'd be amazed how often developers create detailed press kits with beautiful screenshots, trailer embeds, full feature lists... and no email address. How is a journalist supposed to request a review code?
Fix: Put your press email in at least two places — the factsheet and the bottom of the page.
Mistake 5: Password-Protected or Gated Access
Some developers put their press kit behind a login, a form, or a password. This defeats the entire purpose. Journalists want instant access. Every barrier you add is another reason to skip your game.
Fix: Make your press kit publicly accessible. If you have embargoed content, create a separate section with access controls — but keep the main press kit open.
Mistake 6: No Downloadable Assets
Having a beautiful press kit web page is great, but if journalists can't easily download your screenshots and logos, they'll screenshot your page instead — resulting in compressed, low-quality images in their articles.
Fix: Include direct download links for all assets, plus a ZIP file containing everything. Make file names descriptive: wildwood-screenshot-forest-combat-4k.jpg not IMG_20260115_001.jpg.
Mistake 7: Writing Like a Marketing Department
Press kits filled with phrases like "revolutionary gameplay experience" and "genre-defining masterpiece" read as insecure. Journalists will rewrite your copy anyway — give them facts and specifics, not hype.
Fix: Write like a developer, not a marketer. Be specific and honest. "A 15-hour campaign with 4 endings" is more useful than "an epic adventure that will blow your mind."
Mistake 8: Ignoring Mobile and Performance
Your press kit is a web page. If it takes 30 seconds to load because you embedded twelve uncompressed 4K screenshots inline, journalists on slow connections will bail. If it breaks on mobile, journalists checking their phone during a commute won't be able to share it.
Fix: Optimize images for web display (provide thumbnails that link to full-resolution downloads). Test your press kit on mobile. Keep load times under 3 seconds.
![The Complete Guide to Indie Game Press Kits [2026]](/_next/image?url=%2Fblog%2Findie-game-press-kit-guide.jpg&w=3840&q=75&dpl=dpl_4zdnJvJidU5CuSG8Z6RibHVEHYYD)