Using Your Press Kit to Drive Wishlists
Your press kit has two audiences. The obvious one: journalists and content creators who need assets to cover your game. The less obvious one: every person who Googles your game's name and lands on your website instead of your Steam page. It's a secret passage that most devs never build. Both audiences can convert into wishlists if your press kit is set up correctly. Most aren't.
TL;DR: Your press kit drives wishlists two ways: directly (visitors click through to Steam) and indirectly (coverage from journalists who used your kit). Host it on your own domain for SEO benefits, put the Steam wishlist button above the fold, and track everything with UTM parameters.
Key Takeaways
- Make the Steam wishlist button impossible to miss. Put it above the fold and include the URL in plain text.
- Host your press kit on your own domain. Every backlink builds your site's search authority.
- Name image files descriptively for better search ranking (e.g., "game-name-screenshot-combat.png").
- Add UTM parameters to Steam links to track traffic from your press kit in Steamworks.
- Update your press kit when you add new content. Fresh pages rank better and convert better.
This is part of our wishlist-building strategy series. Where the main guide covers the full spectrum of wishlist channels, this article zooms in on one of the most underrated: your own press kit as a sustained, passive wishlist driver.
The Journalist-to-Wishlist Pipeline
When a journalist or content creator decides to cover your game, they follow a predictable path. Understanding this path reveals where wishlists come from and where they leak out.
Step 1: Discovery. They hear about your game. Maybe from an email pitch, a festival appearance, a social media post, or a colleague's recommendation. At this stage, they're mildly curious at best.
Step 2: Research. They Google your game. They visit your website or your press kit. They're looking for three things: what is this game, does it look good enough to cover, and where are the assets I need? If they can't answer all three in under 60 seconds, many will move on.
Step 3: Coverage. They write an article, record a video, or stream the game. This coverage reaches their audience, which is orders of magnitude larger than the journalist themselves.
Step 4: Audience action. Some fraction of the audience visits your Steam page. Some fraction of those visitors wishlist your game.
The pipeline leaks at every step. But the biggest, most preventable leak is between Steps 2 and 3. If your press kit is missing, disorganized, or hard to find, you lose journalists before they ever create the content that drives wishlists. Every journalist you lose here represents hundreds or thousands of potential wishlisters who'll never see your game.
A professional press kit, hosted on your own domain, plugs this leak. It makes the research step frictionless and gives journalists everything they need to say yes faster.
Making the Wishlist Button Impossible to Miss
Your press kit should include a prominent, visible link to your Steam page. This sounds obvious. It's shocking how many press kits bury the Steam link in a footer or omit it entirely.
The Steam link serves double duty:
For press and creators: They need your Steam link to include in their coverage. Every article about your game should link to where people can buy it. If the journalist has to search for your Steam page themselves, some won't bother. Others will link to the wrong page or an outdated URL. In practice, developers who make the Steam link prominent and copy-paste friendly see it included in coverage far more consistently than those who bury it in a footer.
For direct visitors: A meaningful percentage of your press kit traffic comes from regular players, not press. They searched for your game, found your website, and landed on the press page. These people should be able to reach your Steam wishlist button in one click. Developers who track this often find 30-50% of press kit visitors are players, not journalists.
Best practices for Steam integration in your press kit:
- Put the Steam widget or a clear "Wishlist on Steam" button above the fold on your press kit page.
- Include your Steam URL in plain text near the top of the page (some journalists copy-paste from text rather than clicking buttons).
- If your game has a demo, include a separate link for that too.
- Use Steam's official widget embed if your press kit platform supports it. The native widget lets users wishlist without leaving your page.
presskit.gg supports direct Steam page integration, placing your store widget prominently alongside your game's assets. This is one of the reasons self-hosted press kit tools matter for wishlist conversion.
Press Kit SEO: The Organic Wishlist Machine
Here's something most developers miss entirely: your press kit can generate organic wishlists for months or years through search traffic. This requires basic SEO, which most game developers never think about for their press pages.

When someone Googles "[your game name] press kit," "[your game name] screenshots," or just "[your game name]," where does your website rank? If it's on page one, you're capturing traffic that would otherwise go to Steam directly (where you have less control over the experience) or to a third-party article about your game.
Your own website gives you control over the journey. You can place the wishlist button exactly where you want it. You can control the messaging. You can track what people do after they land.
SEO fundamentals for your press kit:
Host it on your own domain. A press kit at yourgame.com/press builds your domain authority. A press kit on someone else's platform (a Google Drive folder, a Notion page) gives that authority to them. Every inbound link from an article pointing to your domain improves your search ranking. Over time, this compounds.
Use descriptive page titles and meta descriptions. "Press Kit - [Game Name]" is better than "Press" or "Media." Include your game's genre and a one-line hook in the meta description.
Name your image files descriptively. game-name-screenshot-combat-system.png is better than screenshot_003.png for image search results.
Include structured text, not just downloads. Search engines can't read your screenshots or your PDF. Include a text description of your game, key features, and relevant keywords on the page itself. This is also what makes your press kit useful for journalists scanning quickly.
Keep it updated. Google favors fresh content. When you release a new trailer or update your screenshots, update the press kit page too. This isn't just good SEO. It's good practice. Stale press kits with pre-alpha screenshots erode trust with press who visit them.
The payoff from press kit SEO is slow but persistent. Each article that links to your domain strengthens your search ranking. Each search visitor who lands on your press kit and clicks through to Steam is an organic wishlist that costs you nothing. Over a long pre-launch period, this adds up meaningfully. Developers who track their traffic sources consistently find that organic search becomes a significant wishlist contributor after 6-12 months—the compound effect is real but requires patience. In practice, developers with 12+ month pre-launch periods see the most dramatic SEO compound effects.
The Indirect Wishlist Effect
Your press kit drives wishlists through two channels. The direct channel is straightforward: someone visits your press kit and clicks through to your Steam page. The indirect channel is where the real volume lives.
Every piece of coverage that results from a journalist using your press kit creates a ripple. An article on PC Gamer about your game might generate 500 wishists directly. But that article also gets shared on social media, referenced in YouTube videos, and quoted in Reddit threads. Each of those secondary exposures drives additional traffic to your Steam page.
You can't track the full ripple effect, but you can maximize it by making your press kit do the heavy lifting on the journalist's side. The easier you make their job, the more likely they are to cover your game, and the more accurate and appealing their coverage will be.
This means your press kit needs:
High-quality screenshots in multiple resolutions. Journalists need images that look good at article width (usually 1200px to 1920px). Content creators might need 4K versions. Offer both, clearly labeled. If your screenshots look bad in an article, that article drives fewer wishlists.
A trailer embed or download link. Video content drives more engagement than text. Make your trailer easy to embed and easy to download.
A clear, compelling one-paragraph description. Most journalists will adapt your description rather than writing one from scratch. If your description is boring, their article will be boring. If it's sharp, specific, and highlights what makes your game different, their article will be sharper too. This is how strong branding translates directly into wishlist numbers.
Developer contact information. Obvious, but often missing. Include an email address that you actually check.
Key art and logo files. Both with and without background, in PNG format with transparency. Journalists use these for article headers and thumbnails.
Analytics: Tracking What Works
If you're not tracking how press kit visits convert into Steam page visits (and eventually wishlists), you're flying blind. Basic analytics setup takes an afternoon and pays dividends every time you run a marketing campaign.
Google Analytics (or Plausible, if you prefer privacy-focused analytics) on your press kit page. Track page views, traffic sources, and clicks on your Steam link. If you see a spike in press kit visits from a particular country, cross-reference that with your Steamworks regional wishlist data.
UTM parameters on your Steam links. Append UTM tags to your Steam page URL so you can see "press kit" as a traffic source in Steamworks' traffic breakdown. Example: https://store.steampowered.com/app/YOURAPPID/?utm_source=presskit&utm_medium=website. This won't give you wishlist-level attribution, but it tells you how many people reached your Steam page from your press kit.
Track coverage as it happens. Set up a Google Alert for your game's name. When an article drops, check your Steamworks dashboard the next day for wishlist spikes. Over time, you'll build a model of which outlets drive the most wishlists. This informs future press outreach efforts.
Monitor press kit download activity. If your press kit platform tracks asset downloads, pay attention to which assets get downloaded most. If everyone downloads your screenshots but nobody touches your logo files, that tells you something about what press are actually using.
Free Tool: Wishlist Calculator — Calculate how many wishlists you need to hit your launch goals. Runs in your browser, no signup required.
The Compounding Effect of a Good Press Kit
Press kits don't have a single moment of impact. They compound over time.

When you first put up your Coming Soon page and start outreach, your press kit serves a small number of journalists and creators. Each piece of coverage links back to your domain, which improves your SEO, which increases organic traffic, which puts more eyeballs on your wishlist button.
Six months later, when a content creator stumbles on your game and Googles it, they find a professional press kit on your own domain with everything they need. They make a video. That video drives wishlists. Some of those wishlisters Google your game later, find your press kit, and share it with a friend. The flywheel keeps spinning.
This is why hosting your press kit on your own domain matters so much. A Google Drive folder doesn't build SEO. A Notion page builds Notion's domain authority, not yours. A self-hosted press kit at yourgame.com/press, built with something like presskit.gg, turns every inbound link into lasting value for your domain.
The games that accumulate 30,000+ wishlists before launch don't get there from a single viral moment (usually). There's no cheat code for 30K wishlists. They get there from hundreds of small touchpoints: an article here, a creator there, a Reddit mention, a festival appearance. What tends to happen in practice is that each small piece of coverage adds a trickle of wishlists, but those trickles compound into streams when your press kit makes it easy for anyone to cover you professionally. Your press kit is the infrastructure that enables all of those touchpoints. Without it, each opportunity is harder to capture and easier to lose.
Quick Checklist
Before your next marketing push, make sure your press kit includes:
- Prominent Steam wishlist button/widget above the fold
- Steam page URL in plain text
- High-res screenshots (at least 5, both PNG and JPG)
- Key art in multiple sizes
- Logo with transparent background
- Embedded or downloadable trailer
- One-paragraph game description (compelling, not corporate)
- Fact sheet (platform, release window, genre, price, team size)
- Developer contact email
- Social media links
- Hosted on your own domain with basic SEO
Missing any of these? Fix it before your next pitch round. Every missing element is a small leak in your journalist-to-wishlist pipeline.
Frequently Asked Questions
How many wishlists can a press kit realistically drive?
It varies wildly by game and marketing activity. The press kit itself doesn't generate wishlists directly. It enables coverage that generates wishlists. A well-optimized press kit that leads to 20 articles might indirectly drive thousands of wishlists through those articles.
Should I use Steam's official wishlist widget on my press kit?
Yes. If your press kit platform supports it, the native Steam widget lets users wishlist without leaving your page. This reduces friction significantly. Visitors who have to click through to Steam and then find the wishlist button have more chances to drop off.
How important is press kit SEO really?
More important than most developers realize. Developers who track their traffic sources often find that organic search drives steady wishlist trickles for months after launch. A press kit that ranks well for "[game name] press kit" captures traffic that would otherwise never reach your Steam page.
How often should I update my press kit for SEO purposes?
At every major milestone: announcement, demo release, new trailer, launch, major updates. Google favors fresh content. Each update also gives you a reason to reach out to press again with new assets.
Related Guides
This article is part of our series on steam wishlists. Start with the complete guide:
Also in this series:
- How Steam wishlists actually work
- How many wishlists you need to launch
- Reddit marketing for indie games
Last updated: February 2026. For more on building an effective press kit, see the complete indie game press kit guide. For wishlist strategy, return to the main wishlist-building guide.